The infamous 50/50 mix-up, most notably performed by Sub-Zero in Mortal Kombat 11 Ultimate, is when a character’s attacks are unreactable, meaning the opponent must guess which move the player will throw out when blocking.

What are Sub-Zero moves?

Special Moves Freeze: Down, Forward, Low Punch. Ice Shower (Far): Down, Back, Forward, High Punch. Ice Clone: Down, Back, Low Punch (Can be done in air). Slide: Back + Low Punch + Low Kick + Block.

What is a mixup character?

“Mixup characters” are usually the ones with low/overhead mixup. Good examples of this archetype in MK11 would be Sub-Zero and v2 Kabal. Mixup is essentially situation where you have 2 attacks that have to be blocked differently (low must be duck blocked, overhead must be stand blocked).

What are mix ups in fighting games?

A mix up refers to a combination that uses a number of different attacks (high, low, overhead, throw,) which a require specific defenses to guard against. Certain mix ups can be exceptionally difficult to block, which makes them one of the foundational strategies in fighting games.

What is a 50/50 in MK?

50/50 is a mix up that gives the player 2 offensive options (like a high or low) which can’t be defended against at the same time. Hence the name 50/50. There is a 50% chance of succeeding.

What is a mix up Guilty Gear?

From Dustloop Wiki. Mixups occur when an attacking player forces a defending player into a situation where they risk getting opened up to an attack.

What is Oki Guilty Gear?

Okizeme, often shorted to “oki”, describes a situation in which one player attacks their opponent while the opponent’s character is getting up off of the ground from being knocked down. This works because the player whose character is standing is able to act while the other character cannot.

What is a Zoner in fighting games?

Zoners are designed to keep opponents at a set distance to make the most of their projectile setups. Projectile users with keepaway playstyles are often mistakenly called zoners. Keepaway focuses more on avoiding the opponent, regardless of their distance.